New file |
| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | |
| | | public class TouchingDirections : MonoBehaviour |
| | | { |
| | | public ContactFilter2D castFilter; |
| | | public float groundDistance = 0.05f; |
| | | public float wallDistance = 0.2f; |
| | | public float ceilingDistance = 0.05f; |
| | | |
| | | private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left; |
| | | |
| | | Rigidbody2D rb; |
| | | public GameObject rotorGO; |
| | | |
| | | BoxCollider2D touchingCol; |
| | | Animator animator; |
| | | Animator animator_rotor; |
| | | |
| | | RaycastHit2D[] groundHits = new RaycastHit2D[5]; |
| | | RaycastHit2D[] wallHits = new RaycastHit2D[5]; |
| | | RaycastHit2D[] ceilingHits = new RaycastHit2D[5]; |
| | | |
| | | [SerializeField] |
| | | private bool _isGrounded; |
| | | |
| | | public bool IsGrounded |
| | | { |
| | | get { return _isGrounded; } |
| | | set |
| | | { |
| | | _isGrounded = value; |
| | | animator.SetBool(AnimationStrings.Player.isGrounded, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.isGrounded, value); |
| | | } |
| | | } |
| | | |
| | | [SerializeField] |
| | | private bool _isAtWall; |
| | | |
| | | public bool IsAtWall |
| | | { |
| | | get { return _isAtWall; } |
| | | set |
| | | { |
| | | _isAtWall = value; |
| | | animator.SetBool(AnimationStrings.Player.isAtWall, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value); |
| | | } |
| | | } |
| | | |
| | | [SerializeField] |
| | | private bool _isAtCeiling; |
| | | |
| | | public bool IsAtCeiling |
| | | { |
| | | get { return _isAtCeiling; } |
| | | set |
| | | { |
| | | _isAtCeiling = value; |
| | | animator.SetBool(AnimationStrings.Player.isAtCeiling, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.isAtCeiling, value); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | void Awake() |
| | | { |
| | | rb = GetComponent<Rigidbody2D>(); |
| | | touchingCol = rb.GetComponent<BoxCollider2D>(); |
| | | animator = rb.GetComponent<Animator>(); |
| | | animator_rotor = rotorGO.GetComponent<Animator>(); |
| | | } |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | | |
| | | } |
| | | |
| | | void FixedUpdate() |
| | | { |
| | | IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0; |
| | | IsAtWall = touchingCol.Cast(wallCheckDirection, castFilter, wallHits, wallDistance) > 0; |
| | | IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0; |
| | | } |
| | | } |