miepzerino
2023-12-25 89c72b3b11cbfbd9a8f86abb418ae8ada3ee237b
Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Collections;
using System.ComponentModel.Design;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : MonoBehaviour
@@ -19,17 +15,22 @@
    [NonSerialized]
    public Rigidbody2D rb;
    [NonSerialized]
    public Damageable health;
    BoxCollider2D boxCollider;
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    [NonSerialized]
    public Damageable health;
    // Time it takes to drill
    public float drillingTime = 1f;
    private float timeSinceDrill = 0f;
    private bool drillToPosition;
    private Vector3 drillTilePosition;
    private Vector3 drillOriginalPosition;
    [SerializeField]
    private bool _isMoving;
    public bool IsMoving
@@ -89,7 +90,15 @@
        }
    }
    private void OnEnable()
    {
        CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
    }
    private void OnDisable()
    {
        CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
    }
    private void Awake()
    {
@@ -98,17 +107,20 @@
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
        health = GetComponent<Damageable>();
        boxCollider = GetComponent<BoxCollider2D>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
            uiManager.GetComponent<GameManager>().GameLoaded();
            SaveData save = SaveSystem.LoadPlayer();
            health.MaxHealth = save.maxHealth;
            health.Health = save.health;
            transform.position = VectorHelper.ConvertToVector3(save.position);
            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
            SaveSystem.isGameLoaded = false;
            LoadPlayer();
        }
    }
    private void LoadPlayer()
    {
        SaveDataPlayer save = SaveSystem.LoadPlayer();
        health.MaxHealth = save.maxHealth;
        health.Health = save.health;
        transform.position = VectorHelper.ConvertToVector3(save.position);
        rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
    }
    private void FixedUpdate()
@@ -181,14 +193,22 @@
        if (IsDrilling)
        {
            rb.velocity = Vector2.zero;
            if (timeSinceDrill > drillingTime)
            if (drillToPosition)
            {
                IsDrilling = false;
                timeSinceDrill = 0;
            }
            else
            {
                timeSinceDrill += Time.deltaTime;
                if (timeSinceDrill < drillingTime)
                {
                    gameObject.transform.position = Vector3.Lerp(drillOriginalPosition, drillTilePosition, timeSinceDrill / drillingTime);
                    //Debug.Log("drillTilePosition: " + drillTilePosition);
                    //Debug.Log("timeSinceDrill: " + timeSinceDrill);
                    timeSinceDrill += Time.deltaTime;
                }
                else
                {
                    boxCollider.enabled = true;
                    IsDrilling = false;
                    drillToPosition = false;
                    timeSinceDrill = 0;
                }
            }
        }
    }
@@ -207,15 +227,12 @@
            IsMoving = false;
            IsFlying = false;
            //moveInput = Vector2.zero;
        }
    }
    private void Drill(DrillDirection drillDirection)
    {
        IsDrilling = true;
        ContactPoint2D[] contactPoints = new ContactPoint2D[1];
        Debug.Log("drillDirection: " + drillDirection.ToString());
        //rb.GetContacts(contactPoints);
        switch (drillDirection)
        {
@@ -229,7 +246,24 @@
                touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
                break;
        }
        CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
        {
            boxCollider.enabled = false;
            IsDrilling = true;
            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
        }
    }
    private void DrillingToPosition(Vector3 tilePosition)
    {
        //Debug.Log("DrillingToPosition() called");
        //Debug.Log(gameObject.transform.position);
        drillToPosition = true;
        drillTilePosition = tilePosition;
        //Debug.Log("drillTilePosition: " + drillTilePosition);
        drillOriginalPosition = gameObject.transform.position;
        //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
    }
    //private void DrillLeftOrRight()