miepzerino
2023-12-25 89c72b3b11cbfbd9a8f86abb418ae8ada3ee237b
Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Collections;
using System.ComponentModel.Design;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : MonoBehaviour
@@ -114,17 +110,19 @@
        boxCollider = GetComponent<BoxCollider2D>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
            uiManager.GetComponent<GameManager>().GameLoaded();
            SaveData save = SaveSystem.LoadPlayer();
            health.MaxHealth = save.maxHealth;
            health.Health = save.health;
            transform.position = VectorHelper.ConvertToVector3(save.position);
            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
            SaveSystem.isGameLoaded = false;
            LoadPlayer();
        }
    }
    private void LoadPlayer()
    {
        SaveDataPlayer save = SaveSystem.LoadPlayer();
        health.MaxHealth = save.maxHealth;
        health.Health = save.health;
        transform.position = VectorHelper.ConvertToVector3(save.position);
        rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
    }
    private void FixedUpdate()
    {
        if (CanMove)