miepzerino
2025-04-06 89ffa9ea09da478852ebe24f2ae2348c6b145edd
Assets/Scripts/Prefab/Drilling/Generateable.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
[Serializable]
@@ -23,7 +24,8 @@
    [Range(10, 100000)]
    public int clusterWeight;
    public int minClusterSize;
    public CustomRuleTile tile;
    internal CustomRuleTile tile;
    public int maxSpawnHeight;
    public int minSpawnHeight;
    public Sprite sprite;
}