miepzerino
2025-03-29 91e32d7af1911b98858fc85808ae38a89f05ff06
Assets/Scripts/PauseMenu.cs
@@ -12,9 +12,12 @@
    public GameObject pauseMenuUI;
    public GameObject settingsMenuUI;
    public GameObject pausePanel;
    public GameObject saveGameText;
    Animator animator;
    private void Awake()
    {
        animator = GetComponent<Animator>();
        GameIsPaused = false;
    }
@@ -30,35 +33,63 @@
    {
        if (resume)
        {
            Resume();
            ResumeWithMenu();
        }
        else
        {
            Pause();
            PauseWithMenu();
        }
    }
    private void Resume()
    private void ResumeWithMenu()
    {
        // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
        pausePanel.SetActive(false);
        Resume();
    }
    public void Resume()
    {
        Time.timeScale = 1f;
        GameIsPaused = false;
    }
    private void Pause()
    private void PauseWithMenu()
    {
        settingsMenuUI.SetActive(false);
        pauseMenuUI.SetActive(true);
        pausePanel.SetActive(true);
        Pause();
    }
    public void Pause()
    {
        Time.timeScale = 0f;
        GameIsPaused = true;
    }
    public void OnResumeClicked()
    {
        Resume();
    }
    public void OnGameSaveClicked()
    {
        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
        animator.SetTrigger("GameSaved");
    }
    public void OnSettingsSaveClicked()
    {
        animator.SetTrigger("GameSettingsSaved");
    }
    public void OnGamedLoaded()
    {
        animator.SetTrigger("GameLoaded");
    }
    public void OnMenuClicked()
    {