miepzerino
2025-03-29 91e32d7af1911b98858fc85808ae38a89f05ff06
Assets/Scripts/PlayerController.cs
@@ -154,6 +154,10 @@
    private void Awake()
    {
        if(Debug.isDebugBuild)
        {
            moveSpeed = 25f;
        }
        rb = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
@@ -267,6 +271,10 @@
    public void OnMove(InputAction.CallbackContext context)
    {
        if (!health.IsAlive)
        {
            return;
        }
        moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
@@ -372,6 +380,10 @@
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
        if (!health.IsAlive)
        {
            rb.velocity = Vector3.zero;
        }
    }
    public void TakeFallDamage(int fallDamage)