miepzerino
2025-03-29 91e32d7af1911b98858fc85808ae38a89f05ff06
Assets/Scripts/PlayerController.cs
@@ -1,6 +1,7 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -153,6 +154,10 @@
    private void Awake()
    {
        if(Debug.isDebugBuild)
        {
            moveSpeed = 25f;
        }
        rb = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
@@ -266,18 +271,26 @@
    public void OnMove(InputAction.CallbackContext context)
    {
        if (!health.IsAlive)
        {
            return;
        }
        moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
        IsFlying = (moveInput.y != 0);
        SetFacingDirection(moveInput);
        if (IsDrilling)
        {
            IsMoving = false;
            IsFlying = false;
            //moveInput = Vector2.zero;
        }
        else
        {
            SetFacingDirection(moveInput);
        }
    }
@@ -288,9 +301,11 @@
        switch (drillDirection)
        {
            case DrillDirection.Left:
                SetFacingDirection(Vector2.left);
                touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
                break;
            case DrillDirection.Right:
                SetFacingDirection(Vector2.right);
                touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
                break;
            case DrillDirection.Down:
@@ -301,9 +316,9 @@
                break;
        }
        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
        if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
        {
            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
            CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
        }
    }
@@ -365,6 +380,10 @@
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
        if (!health.IsAlive)
        {
            rb.velocity = Vector3.zero;
        }
    }
    public void TakeFallDamage(int fallDamage)