miepzerino
2025-01-20 9ac1377fd0ea4eee5606ee659662acd58634c2b2
Assets/Scripts/Damageable.cs
@@ -1,3 +1,4 @@
using Assets.Scripts.Enums;
using System;
using System.Collections;
using System.Collections.Generic;
@@ -5,9 +6,11 @@
public class Damageable : MonoBehaviour
{
#if (UNITY_EDITOR)
    // ONLY FOR DEBUG USE
    [SerializeField]
    private bool selfDamage = false;
#endif
    Animator animator;
    [SerializeField]
@@ -20,6 +23,10 @@
    private bool isInvincible = false;
    private float timeSinceHit = 0f;
    public float invincibilityTime = 0.25f;
    public SoundName hitSound;
    public SoundName healSound;
    public SoundName deathSound;
    public int MaxHealth
    {
@@ -42,6 +49,11 @@
            if (value <= 0)
            {
                IsAlive = false;
                // Not needed here as it's played from the Animator
                //if (deathSound != null)
                //{
                SoundManager.instance.PlaySoundAtPoint(gameObject, deathSound);
                //}
            }
        }
    }
@@ -74,10 +86,12 @@
                timeSinceHit += Time.deltaTime;
            }
        }
#if (UNITY_EDITOR)
        if (selfDamage)
        {
            Hit(10);
        }
#endif
    }
    public void Hit(int damage)
@@ -89,6 +103,7 @@
            isInvincible = true;
            CharacterEvents.characterDamaged.Invoke(gameObject, actualDamageAmount);
            SoundManager.instance.PlaySoundAtPoint(gameObject, hitSound);
        }
    }
@@ -103,6 +118,7 @@
            CharacterEvents.characterHealed.Invoke(gameObject, actualHealAmount);
            result = true;
            SoundManager.instance.PlaySoundAtPoint(gameObject, healSound);
        }
        return result;