Assets/Scripts/PlayerController.cs
@@ -267,6 +267,10 @@ public void OnMove(InputAction.CallbackContext context) { if (!health.IsAlive) { return; } moveInput = context.ReadValue<Vector2>(); IsMoving = moveInput.x != 0; @@ -372,6 +376,10 @@ public void TakeDamage(int damage) { health.Hit(damage); if (!health.IsAlive) { rb.velocity = Vector3.zero; } } public void TakeFallDamage(int fallDamage)