Assets/Scripts/ParallexEffect.cs
@@ -34,7 +34,9 @@ // Update is called once per frame void Update() { Vector2 newPosition = startingPosition + camMoveSinceStart * parallaxFactor; //Debug.Log("startingPos: " + startingPosition + ", camMoveSinceStart: " + camMoveSinceStart + ", parallaxFactor: " + parallaxFactor / 100); Vector2 newPosition = startingPosition + camMoveSinceStart * (parallaxFactor / 10); transform.position = new Vector3(newPosition.x, startingY, startingZ); }