Assets/Scripts/PlayerController.cs
@@ -136,7 +136,7 @@ { get { return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling; return animator.GetBool(AnimationStrings.canMove) && !GameManager.GameIsPaused && !IsDrilling; } } @@ -154,6 +154,10 @@ private void Awake() { if(Debug.isDebugBuild) { moveSpeed = 25f; } rb = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>();