Assets/Scripts/PlayerController.cs
@@ -63,7 +63,8 @@ { get { return animator.GetBool(AnimationStrings.canMove); Debug.Log("gameIsPaused: " + PauseMenu.GameIsPaused); return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused; } } @@ -159,9 +160,14 @@ } } public void TakeDamage(int damage) { health.Hit(damage); } public void TakeFallDamage(int fallDamage) { health.Hit(fallDamage); TakeDamage(fallDamage); } //public void OnRun(InputAction.CallbackContext context)