miepzerino
2023-12-19 a0231b6896566ce8595d1e2cd5d26b6792867ece
Assets/Scripts/StateMachine/PlayOneShotBehaviour.cs
@@ -1,10 +1,11 @@
using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayOneShotBehaviour : StateMachineBehaviour
{
    public string audioClipName;
    public SoundName audioClipName;
    public bool playOnEnter = true, playOnExit = false, playAfterDelay = false;
    // Delayed sound timer