Assets/Scripts/Managers/GameManager.cs
@@ -144,7 +144,10 @@ cellCoord.x = cellCoord.x + 1; break; case DrillDirection.Down: cellCoord.y = cellCoord.y - 1; // Use player's center position for downward drilling Vector3 playerCenter = contact.rigidbody.transform.position; cellCoord = grid.WorldToCell(playerCenter); cellCoord.y = grid.WorldToCell(contact.point).y - 1; // Keep the vertical position from contact point break; }