Assets/Scripts/Managers/GameManager.cs
@@ -140,7 +140,7 @@ if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false) { // Change no drops, only inventory //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); //Debug.Log(.name); }