miepzerino
2023-12-16 b1ad1febe26938a97bb414620c49b580caf58336
Assets/Scripts/PlayerController.cs
@@ -8,7 +8,16 @@
{
    public float moveSpeed = 5f;
    public float maxFallSpeed = -20f;
    public float maxFallSpeedDamge = -10f;
    private float maxFallSpeedCurrent = 0f;
    Vector2 moveInput;
    Rigidbody2D rb;
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    Damageable health;
    [SerializeField]
    private bool _isMoving;
@@ -18,7 +27,7 @@
        private set
        {
            _isMoving = value;
            animator.SetBool("IsMoving", value);
            animator.SetBool(AnimationStrings.Player.isMoving, value);
        }
    }
@@ -30,8 +39,8 @@
        private set
        {
            _isFlying = value;
            animator.SetBool("IsFlying", value);
            rotorSprite.enabled = value;
            animator.SetBool(AnimationStrings.Player.isFlying, value);
            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
        }
    }
@@ -40,43 +49,37 @@
    public bool IsFacingRight
    {
        get { return _isFacingRight; }
        set {
        set
        {
            if (_isFacingRight != value)
            {
                transform.localScale *= new Vector2(-1, 1);
            }
            _isFacingRight = value; }
            _isFacingRight = value;
        }
    }
    public bool CanMove
    {
        get
        {
            return animator.GetBool(AnimationStrings.canMove);
        }
    }
    Rigidbody2D rb;
    Animator animator;
    public GameObject rotorGO;
    SpriteRenderer rotorSprite;
    private void Awake()
    {
        rb = GetComponent<Rigidbody2D>();
        animator = GetComponent<Animator>();
        rotorSprite = rotorGO.GetComponent<SpriteRenderer>();
    }
    // Start is called before the first frame update
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
        health = GetComponent<Damageable>();
    }
    private void FixedUpdate()
    {
        Debug.Log(moveInput.x);
        if (moveInput.y == 0)
        {
            if (rb.velocity.y <= maxFallSpeed)
@@ -103,17 +106,45 @@
                rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
            }
        }
        if (touchingDirections.IsGrounded)
        {
            if (maxFallSpeedCurrent < maxFallSpeedDamge)
            {
                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
                maxFallSpeedCurrent = 0;
            }
        }
        else if (IsFlying)
        {
            maxFallSpeedCurrent = rb.velocity.y;
        }
        else
        {
            if (maxFallSpeedCurrent > rb.velocity.y)
            {
                maxFallSpeedCurrent = rb.velocity.y;
            }
        }
    }
    public void OnMove(InputAction.CallbackContext context)
    {
        moveInput = context.ReadValue<Vector2>();
        if (CanMove)
        {
            moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
        IsFlying = moveInput.y != 0;
            IsMoving = moveInput.x != 0;
        SetFacingDirection(moveInput);
            IsFlying = (moveInput.y != 0);
            SetFacingDirection(moveInput);
        }
        else
        {
            IsMoving = false;
            IsFlying = false;
            moveInput = Vector2.zero;
        }
    }
    private void SetFacingDirection(Vector2 moveInput)
@@ -128,6 +159,11 @@
        }
    }
    public void TakeFallDamage(int fallDamage)
    {
        health.Hit(fallDamage);
    }
    //public void OnRun(InputAction.CallbackContext context)
    //{
    //    if (context.started) // Button pressed