| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.Audio; |
| | | |
| | | public class SettingsManager : MonoBehaviour |
| | | { |
| | |
| | | { |
| | | SoundManager.instance.LoadAudioSettings(); |
| | | } |
| | | |
| | | public void SaveAudioSettings() |
| | | { |
| | | SoundManager.instance.SaveAudioSettings(); |
| | | } |
| | | |
| | | public void DiscardAudioSettings() |
| | | { |
| | | SoundManager.instance.DiscardAudioSettings(); |
| | | } |
| | | public void ChangeMasterVolume(float _volume) |
| | | { |
| | | SoundManager.instance.ChangeMasterVolume(_volume); |
| | | } |
| | | |
| | | public void ChangeMusicVolume(float _volume) |
| | | { |
| | | SoundManager.instance.ChangeMusicVolume(_volume); |
| | | } |
| | | |
| | | public void ChangeSfxVolume(float _volume) |
| | | { |
| | | SoundManager.instance.ChangeSfxVolume(_volume); |
| | | } |
| | | } |