Assets/Scripts/Managers/SoundManager.cs
@@ -74,10 +74,13 @@ Debug.Log("More than one SoundManager in the Scene."); if (instance != this) { GameObject gameObjectToDelete = SoundManager.instance.gameObject; instance = this; //GameObject gameObjectToDelete = SoundManager.instance.gameObject; //instance = this; //Debug.Log("deleted wrong soundManager"); //Destroy(gameObjectToDelete); Debug.Log("deleted wrong soundManager"); Destroy(gameObjectToDelete); Destroy(this.gameObject); return; } } else