Assets/Scripts/GenerateTileMap.cs
@@ -207,7 +207,7 @@ { // Adjust for tilemap offset float adjustedX = worldPosition.x - transform.position.x; float adjustedY = worldPosition.y - transform.position.y; float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE; return new Vector2Int( Mathf.FloorToInt(adjustedX / CHUNK_SIZE),