Assets/Scripts/Managers/GameManager.cs
@@ -165,8 +165,9 @@ if (playerInventory != null) { Item item = dropable.dropable; playerInventory.AddItem(item, dropable.dropAmount); CharacterLootObtained(tileGameObject.transform.position, item, dropable.dropAmount); int dropAmount = dropable.GetRandomDropAmount(); playerInventory.AddItem(item, dropAmount); CharacterLootObtained(tileGameObject.transform.position, item, dropAmount); } } tilemap.SetTile(cellCoord, null);