Assets/Scripts/Prefab/Drilling/Dropable.cs
@@ -1,3 +1,4 @@ using Assets.Scripts.Attributes; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -6,5 +7,10 @@ { public bool isDropable = true; public Item dropable; public int dropAmount = 1; [MinMax(1, 10)] public Vector2 dropRange = new Vector2(1, 3); public int GetRandomDropAmount() { return Random.Range((int)dropRange.x, (int)dropRange.y + 1); } }