Assets/Scripts/StateMachine/PlayOneShotBehaviour.cs
@@ -1,10 +1,11 @@ using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayOneShotBehaviour : StateMachineBehaviour { public string audioClipName; public SoundName audioClipName; public bool playOnEnter = true, playOnExit = false, playAfterDelay = false; // Delayed sound timer