miepzerino
2025-04-08 40ac185dc7a017d95771fe580c77eab20e663908
Assets/Scripts/StateMachine/PlayOneShotBehaviour.cs
@@ -1,10 +1,11 @@
using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayOneShotBehaviour : StateMachineBehaviour
{
    public string audioClipName;
    public SoundName audioClipName;
    public bool playOnEnter = true, playOnExit = false, playAfterDelay = false;
    // Delayed sound timer