| | |
| | | set |
| | | { |
| | | _isGrounded = value; |
| | | animator.SetBool(AnimationStrings.Player.IsGrounded, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.IsGrounded, value); |
| | | animator.SetBool(AnimationStrings.Player.isGrounded, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.isGrounded, value); |
| | | } |
| | | } |
| | | |
| | |
| | | set |
| | | { |
| | | _isAtWall = value; |
| | | animator.SetBool(AnimationStrings.Player.IsAtWall, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.IsAtWall, value); |
| | | animator.SetBool(AnimationStrings.Player.isAtWall, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value); |
| | | } |
| | | } |
| | | |
| | |
| | | set |
| | | { |
| | | _isAtCeiling = value; |
| | | animator.SetBool(AnimationStrings.Player.IsAtCeiling, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.IsAtCeiling, value); |
| | | animator.SetBool(AnimationStrings.Player.isAtCeiling, value); |
| | | animator_rotor.SetBool(AnimationStrings.Player.isAtCeiling, value); |
| | | } |
| | | } |
| | | |