Assets/Scripts/Prefab/Drilling/Generateable.cs
@@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; [Serializable] @@ -23,7 +24,8 @@ [Range(10, 100000)] public int clusterWeight; public int minClusterSize; public CustomRuleTile tile; internal CustomRuleTile tile; public int maxSpawnHeight; public int minSpawnHeight; public Sprite sprite; }