miepzerino
2025-04-02 f0315bea6acee2316665d6ca5c945da84f22c1ee
Assets/Scripts/Managers/GameManager.cs
@@ -166,8 +166,6 @@
                    {
                        Item item = dropable.dropable;
                        playerInventory.AddItem(item, dropable.dropAmount);
                        Debug.Log("CellWorldPosition: " + cellWorldPosition);
                        Debug.Log("TileGameObjectPosition: " + tileGameObject.transform.position);
                        CharacterLootObtained(tileGameObject.transform.position, item, dropable.dropAmount);
                    }
                }