miepzerino
2025-04-02 f5e155b60d8379631a35e48bb0971dc8882283ba
Assets/Scripts/Managers/MainMenuManager.cs
@@ -9,6 +9,7 @@
{
    [SerializeField]
    public SceneAsset startGameScene;
    public LevelChanger levelChanger;
    private void Start()
    {
        SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
@@ -16,14 +17,12 @@
    public void StartGame()
    {
        SaveSystem.isGameLoaded = false;
        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
        SceneManager.LoadScene(startGameScene.name);
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void LoadGame()
    {
        SaveSystem.isGameLoaded = true;
        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
        SceneManager.LoadScene(startGameScene.name);
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void EndGame()