miepzerino
2023-12-29 f684297232dcade5775d94f05a59de159e63bd2f
Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,6 +9,7 @@
    public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
    public SoundName soundName;
    private void OnTriggerEnter2D(Collider2D collision)
@@ -21,7 +23,8 @@
            // Pickup health if not at max HP
            if (damageable.Heal(healthRestore))
            {
                Destroy(gameObject);
                SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
                Destroy(transform.parent.gameObject);
            }
        }
    }