miepzerino
2025-04-03 f8d19ab1eb80e22e169cf4f9d7fe3e83f30d77bb
Assets/Scripts/Managers/MainMenuManager.cs
@@ -9,14 +9,20 @@
{
    [SerializeField]
    public SceneAsset startGameScene;
    public LevelChanger levelChanger;
    private void Start()
    {
        SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
    }
    public void StartGame()
    {
        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
        SceneManager.LoadScene(startGameScene.name);
        SaveSystem.isGameLoaded = false;
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void LoadGame()
    {
        SaveSystem.isGameLoaded = true;
        levelChanger.FadeToScene(startGameScene.name);
    }
    public void EndGame()