Assets/Scripts/PauseMenu.cs
@@ -74,7 +74,9 @@ public void OnGameSaveClicked() { PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); SaveSystem.SavePlayer(playerController); SaveSystem.SavePlayer(new SaveDataPlayer(playerController)); GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); animator.SetTrigger("GameSaved"); }