| | |
| | | |
| | | public void OnExitGame(InputAction.CallbackContext context) |
| | | { |
| | | if (context.started) |
| | | { |
| | | #if (UNITY_EDITOR || DEVELOPMENT_BUILD) |
| | | Debug.Log(this.name + ": " + this.GetType() + ": " + System.Reflection.MethodBase.GetCurrentMethod().Name); |
| | | #endif |
| | | #if (UNITY_EDITOR) |
| | | UnityEditor.EditorApplication.isPlaying = false; |
| | | #elif (UNITY_STANDALONE) |
| | | Application.Quit(); |
| | | #elif (UNITY_WEBGL) |
| | | // NOT WORKING |
| | | // Need to add new scene "QuitScene" |
| | | // change camera to solid color "black" |
| | | // add scene to build settings |
| | | // SceneManager.LoadScene("QuitScene"); |
| | | #endif |
| | | } |
| | | SceneManager.LoadScene("MainMenu"); |
| | | } |
| | | } |