miepzerino
2023-12-29 fc9527729835277b295ba2c59b60c86d630e9dbe
Assets/Scripts/PlayerController.cs
@@ -267,6 +267,10 @@
    public void OnMove(InputAction.CallbackContext context)
    {
        if (!health.IsAlive)
        {
            return;
        }
        moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
@@ -372,6 +376,10 @@
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
        if (!health.IsAlive)
        {
            rb.velocity = Vector3.zero;
        }
    }
    public void TakeFallDamage(int fallDamage)