miepzerino
2023-12-29 fc9527729835277b295ba2c59b60c86d630e9dbe
Assets/Scripts/PlayerController.cs
@@ -267,18 +267,26 @@
    public void OnMove(InputAction.CallbackContext context)
    {
        if (!health.IsAlive)
        {
            return;
        }
        moveInput = context.ReadValue<Vector2>();
        IsMoving = moveInput.x != 0;
        IsFlying = (moveInput.y != 0);
        SetFacingDirection(moveInput);
        if (IsDrilling)
        {
            IsMoving = false;
            IsFlying = false;
            //moveInput = Vector2.zero;
        }
        else
        {
            SetFacingDirection(moveInput);
        }
    }
@@ -289,9 +297,11 @@
        switch (drillDirection)
        {
            case DrillDirection.Left:
                SetFacingDirection(Vector2.left);
                touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
                break;
            case DrillDirection.Right:
                SetFacingDirection(Vector2.right);
                touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
                break;
            case DrillDirection.Down:
@@ -366,6 +376,10 @@
    public void TakeDamage(int damage)
    {
        health.Hit(damage);
        if (!health.IsAlive)
        {
            rb.velocity = Vector3.zero;
        }
    }
    public void TakeFallDamage(int fallDamage)