Assets/Resources.meta | ●●●●● patch | view | raw | blame | history | |
Assets/Resources/Items.meta | ●●●●● patch | view | raw | blame | history | |
Assets/Resources/Items/IronOreItem.prefab | patch | view | raw | blame | history | |
Assets/Resources/Items/IronOreItem.prefab.meta | patch | view | raw | blame | history | |
Assets/Scenes/GameplayScene.unity | ●●●●● patch | view | raw | blame | history | |
Assets/Scripts/Inventory/ItemDatabase.cs | ●●●●● patch | view | raw | blame | history | |
Assets/TileSets/Palettes/DrillIronOre.prefab | ●●●●● patch | view | raw | blame | history |
Assets/Resources.meta
New file @@ -0,0 +1,8 @@ fileFormatVersion: 2 guid: 4ac220fd0e1536641a480531bbb38c65 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Assets/Resources/Items.meta
New file @@ -0,0 +1,8 @@ fileFormatVersion: 2 guid: dd3098fe15f11cf41b0623e380a01529 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Assets/Resources/Items/IronOreItem.prefab
Assets/Resources/Items/IronOreItem.prefab.meta
Assets/Scenes/GameplayScene.unity
@@ -697,7 +697,7 @@ m_GameObject: {fileID: 519420028} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -6.15, y: -24.87, z: -10} m_LocalPosition: {x: 62, y: -22.89, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -2576,8 +2576,6 @@ m_Script: {fileID: 11500000, guid: e4d1fabb0e4577b4d987741f664e3d68, type: 3} m_Name: m_EditorClassIdentifier: items: - {fileID: 7215668260114684477, guid: ead8eea59ce41c244814a994365e1129, type: 3} --- !u!1 &1190838619 GameObject: m_ObjectHideFlags: 0 @@ -4186,7 +4184,7 @@ m_GameObject: {fileID: 1624236510} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -6.15, y: -24.87, z: -10} m_LocalPosition: {x: 62, y: -22.89, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -5743,11 +5741,11 @@ objectReference: {fileID: 0} - target: {fileID: 2368348636056148999, guid: c220ec455fce341408d66d880b464cad, type: 3} propertyPath: m_LocalPosition.x value: -6.15 value: 62 objectReference: {fileID: 0} - target: {fileID: 2368348636056148999, guid: c220ec455fce341408d66d880b464cad, type: 3} propertyPath: m_LocalPosition.y value: -24.87 value: -22.89 objectReference: {fileID: 0} - target: {fileID: 2368348636056148999, guid: c220ec455fce341408d66d880b464cad, type: 3} propertyPath: m_LocalPosition.z Assets/Scripts/Inventory/ItemDatabase.cs
@@ -5,9 +5,7 @@ { public static ItemDatabase Instance { get; private set; } [SerializeField] private List<Item> items = new List<Item>(); private Dictionary<string, Item> itemDictionary = new Dictionary<string, Item>(); private Dictionary<int, Item> itemIdDictionary = new Dictionary<int, Item>(); @@ -16,6 +14,7 @@ if (Instance == null) { Instance = this; LoadItemsFromResources(); InitializeItemDictionary(); } else @@ -24,6 +23,30 @@ } } private void LoadItemsFromResources() { // Load all Item prefabs from the "Resources/Items" folder GameObject[] itemPrefabs = Resources.LoadAll<GameObject>("Items"); foreach (GameObject prefab in itemPrefabs) { Item item = prefab.GetComponent<Item>(); if (item != null) { items.Add(item); } else { Debug.LogWarning($"Prefab {prefab.name} does not have an Item component"); } } if (items.Count == 0) { Debug.LogWarning("No items found in Resources/Items folder"); } } private void InitializeItemDictionary() { itemDictionary.Clear(); Assets/TileSets/Palettes/DrillIronOre.prefab
@@ -76,7 +76,7 @@ m_EditorClassIdentifier: isGenerateable: 1 weight: 7 clusterWeight: 40 clusterWeight: 30 minClusterSize: 8 tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2} maxSpawnHeight: 250