Assets/Scripts/PlayerController.cs | ●●●●● patch | view | raw | blame | history |
Assets/Scripts/PlayerController.cs
@@ -154,10 +154,10 @@ private void Awake() { if(Debug.isDebugBuild) { moveSpeed = 25f; } //if(Debug.isDebugBuild) //{ // moveSpeed = 25f; //} rb = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>();