From 026c01967d1ac180accca3b4e458cb9455487b21 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 15 Dec 2023 20:10:05 +0000
Subject: [PATCH] Added fall damage

---
 Assets/Scripts/Damageable.cs       |    2 
 Assets/Scripts/PlayerController.cs |   32 +++++++
 Assets/Scenes/GameplayScene.unity  |  153 --------------------------------------
 3 files changed, 33 insertions(+), 154 deletions(-)

diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 81c316b..120dfef 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -944,81 +944,6 @@
   m_EditorClassIdentifier: 
   cam: {fileID: 519420031}
   followTarget: {fileID: 254538002}
---- !u!1 &680455189
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 680455190}
-  - component: {fileID: 680455192}
-  - component: {fileID: 680455191}
-  m_Layer: 5
-  m_Name: HealthImage
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 0
---- !u!224 &680455190
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 680455189}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 2064964503}
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.0037500004, y: 0.9344482}
-  m_AnchorMax: {x: 0.0037500004, y: 0.9344482}
-  m_AnchoredPosition: {x: 0, y: -5}
-  m_SizeDelta: {x: 480, y: 20}
-  m_Pivot: {x: 0, y: 1}
---- !u!114 &680455191
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 680455189}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
-  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
-  m_Maskable: 1
-  m_OnCullStateChanged:
-    m_PersistentCalls:
-      m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 78473520b99ac4e4e8f4bcacf6670581, type: 3}
-  m_Type: 0
-  m_PreserveAspect: 0
-  m_FillCenter: 1
-  m_FillMethod: 4
-  m_FillAmount: 1
-  m_FillClockwise: 1
-  m_FillOrigin: 0
-  m_UseSpriteMesh: 0
-  m_PixelsPerUnitMultiplier: 1
---- !u!222 &680455192
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 680455189}
-  m_CullTransparentMesh: 1
 --- !u!1 &727795131
 GameObject:
   m_ObjectHideFlags: 0
@@ -2232,81 +2157,6 @@
   m_Script: {fileID: 11500000, guid: 1a8a05de0ac134f4f9d01bef6b9da077, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
---- !u!1 &1705998485
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1705998486}
-  - component: {fileID: 1705998488}
-  - component: {fileID: 1705998487}
-  m_Layer: 5
-  m_Name: HealthMaxImage
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 0
---- !u!224 &1705998486
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1705998485}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 2064964503}
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.0037500004, y: 0.9344482}
-  m_AnchorMax: {x: 0.0037500004, y: 0.9344482}
-  m_AnchoredPosition: {x: 0, y: -5}
-  m_SizeDelta: {x: 480, y: 20}
-  m_Pivot: {x: 0, y: 1}
---- !u!114 &1705998487
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1705998485}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
-  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
-  m_Maskable: 1
-  m_OnCullStateChanged:
-    m_PersistentCalls:
-      m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: c2942e726ac8f6d4d91314b62e2bda74, type: 3}
-  m_Type: 0
-  m_PreserveAspect: 0
-  m_FillCenter: 1
-  m_FillMethod: 4
-  m_FillAmount: 1
-  m_FillClockwise: 1
-  m_FillOrigin: 0
-  m_UseSpriteMesh: 0
-  m_PixelsPerUnitMultiplier: 1
---- !u!222 &1705998488
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1705998485}
-  m_CullTransparentMesh: 1
 --- !u!1 &1919262556
 GameObject:
   m_ObjectHideFlags: 0
@@ -3491,8 +3341,6 @@
   m_Children:
   - {fileID: 1398596077}
   - {fileID: 153702489}
-  - {fileID: 1705998486}
-  - {fileID: 680455190}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
@@ -3513,7 +3361,6 @@
   m_Name: 
   m_EditorClassIdentifier: 
   healthText: {fileID: 153702490}
-  healthImage: {fileID: 680455191}
   healthSlider: {fileID: 1398596078}
 --- !u!1001 &257677327013671455
 PrefabInstance:
diff --git a/Assets/Scripts/Damageable.cs b/Assets/Scripts/Damageable.cs
index d5ae844..52da994 100644
--- a/Assets/Scripts/Damageable.cs
+++ b/Assets/Scripts/Damageable.cs
@@ -32,6 +32,8 @@
         {
             if (value > MaxHealth)
             {
+
+                Debug.Log("Warum?");
                 _health = MaxHealth;
             }
             else
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4bf68d8..f918a23 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -8,6 +8,8 @@
 {
     public float moveSpeed = 5f;
     public float maxFallSpeed = -20f;
+    public float maxFallSpeedDamge = -10f;
+    private float maxFallSpeedCurrent = 0f;
     Vector2 moveInput;
 
     Rigidbody2D rb;
@@ -15,6 +17,7 @@
     Animator animator_rotor;
     public GameObject rotorGO;
     TouchingDirections touchingDirections;
+    Damageable health;
 
     [SerializeField]
     private bool _isMoving;
@@ -56,7 +59,9 @@
         }
     }
 
-    public bool CanMove { get
+    public bool CanMove
+    {
+        get
         {
             return animator.GetBool(AnimationStrings.canMove);
         }
@@ -70,6 +75,7 @@
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
         touchingDirections = GetComponent<TouchingDirections>();
+        health = GetComponent<Damageable>();
     }
 
     private void FixedUpdate()
@@ -98,6 +104,25 @@
             {
                 // moving upwards no falling
                 rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+            }
+        }
+        if (touchingDirections.IsGrounded)
+        {
+            if (maxFallSpeedCurrent < maxFallSpeedDamge)
+            {
+                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+                maxFallSpeedCurrent = 0;
+            }
+        }
+        else if (IsFlying)
+        {
+            maxFallSpeedCurrent = rb.velocity.y;
+        }
+        else
+        {
+            if (maxFallSpeedCurrent > rb.velocity.y)
+            {
+                maxFallSpeedCurrent = rb.velocity.y;
             }
         }
     }
@@ -134,6 +159,11 @@
         }
     }
 
+    public void TakeFallDamage(int fallDamage)
+    {
+        health.Hit(fallDamage);
+    }
+
     //public void OnRun(InputAction.CallbackContext context)
     //{
     //    if (context.started) // Button pressed

--
Gitblit v1.9.3