From 034ed30da10c2117e9c2507ed1fef3cab43ee79c Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 08:56:56 +0000 Subject: [PATCH] #36 load all items into itemDatabase on startup --- Assets/Scripts/GenerateTileMap.cs | 124 ++++++++++++++++++++++++++++++++++++++-- 1 files changed, 116 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 136a14d..01742a2 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -1,29 +1,54 @@ using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.Tilemaps; using UnityEngine.UIElements; +//[Serializable] +//public class Ore +//{ +// public string name; +// /// <summary> +// /// The lower the numer the higher the amount of ores that will spawn +// /// Higher number means less ore +// /// </summary> +// [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")] +// [Range(1, 100000)] +// public int weight; +// /// <summary> +// /// The lower the number the more dense the ore will spawn (big clusters +// /// Higher number means little clusters (more spread) +// /// </summary> +// [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")] +// [Range(10, 100000)] +// public int clusterWeight; +// public CustomRuleTile tile; +// public int maxSpawnHeight; +// public int minSpawnHeight; +//} + public class GenerateTileMap : MonoBehaviour { public int? seed; - public int maxWidth = 256; - public int maxHeight = 384; - public int maxGroundHeight = 256; + public static int maxWidth = 256; + public static int maxHeight = 384; + public static int maxGroundHeight = 256; private float scale; private float offsetX; private float offsetY; Tilemap tilemap; - public RuleTile forestRuleTile; + public CustomRuleTile forestRuleTile; public TileBase borderTile; + public List<Generateable> generateables; //public List<TileBase> tiles; private void Awake() { tilemap = GetComponent<Tilemap>(); #if DEBUG - //seed = 0123456789; + seed = 0123456789; #endif if (seed == null) { @@ -31,6 +56,8 @@ } SetSettingsFromSeed(seed.Value); + + transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z); } public void SetSettingsFromSeed(int seed) @@ -60,6 +87,7 @@ public IEnumerator GenerateTiles(Action finishedCallback, List<Vector3Int> destroyedTiles) { + // generate ground for (int x = 1; x < maxWidth; x++) { for (int y = 1; y < maxGroundHeight; y++) @@ -68,11 +96,12 @@ float yPerlin = ((float)y / maxHeight) * scale + offsetY; float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); - if (perlinNoise >= 0.3f) + if (perlinNoise <= 0.7f) { - if (!destroyedTiles.Contains(new Vector3Int(x, y, 0))) + Vector3Int tileSpawnCoord = new Vector3Int(x, y); + if (!destroyedTiles.Contains(tileSpawnCoord)) { - tilemap.SetTile(new Vector3Int(x, y), forestRuleTile); + tilemap.SetTile(tileSpawnCoord, forestRuleTile); } } @@ -84,6 +113,46 @@ yield return null; } } + + if (generateables != null) + { + foreach (Generateable generateable in generateables) + { + for (int x = 0; x < maxWidth; x++) + { + for (int y = generateable.minSpawnHeight; y < generateable.maxSpawnHeight; y++) + { + float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX; + float yPerlin = ((float)y / maxHeight) * (float)generateable.clusterWeight + offsetY; + float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); + + if (perlinNoise <= (1f / (float)generateable.weight)) + { + Vector3Int tileSpawnCoord = new Vector3Int(x, y); + if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord)) + { + // Check potential cluster size before placing + int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight); + if (clusterSize >= generateable.minClusterSize) + { + tilemap.SetTile(tileSpawnCoord, generateable.tile); + } + //tilemap.SetTile(tileSpawnCoord, generateable.tile); + } + } + + } + + // Update UI every 8 lines + if ((x % 8) == 0) + { + yield return null; + } + } + } + } + + // generate borders for (int x = 0; x <= maxWidth; x += maxWidth) { for (int y = 0; y <= maxHeight; y++) @@ -104,4 +173,43 @@ yield return null; finishedCallback(); } + private int CountPotentialClusterSize(int startX, int startY, int weight, int clusterWeight) + { + int size = 0; + Queue<Vector2Int> toCheck = new Queue<Vector2Int>(); + HashSet<Vector2Int> checked_positions = new HashSet<Vector2Int>(); + + toCheck.Enqueue(new Vector2Int(startX, startY)); + checked_positions.Add(new Vector2Int(startX, startY)); + + while (toCheck.Count > 0) + { + Vector2Int current = toCheck.Dequeue(); + size++; + + // Check all 8 neighboring tiles + for (int dx = -1; dx <= 1; dx++) + { + for (int dy = -1; dy <= 1; dy++) + { + if (dx == 0 && dy == 0) continue; + + Vector2Int neighbor = new Vector2Int(current.x + dx, current.y + dy); + if (checked_positions.Contains(neighbor)) continue; + + float xPerlin = ((float)neighbor.x / maxWidth) * clusterWeight + offsetX; + float yPerlin = ((float)neighbor.y / maxHeight) * clusterWeight + offsetY; + float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); + + if (perlinNoise <= (1f / (float)weight)) + { + toCheck.Enqueue(neighbor); + checked_positions.Add(neighbor); + } + } + } + } + + return size; + } } -- Gitblit v1.9.3