From 034ed30da10c2117e9c2507ed1fef3cab43ee79c Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 08:56:56 +0000
Subject: [PATCH] #36 load all items into itemDatabase on startup
---
Assets/Scripts/Prefab/Drilling/Generateable.cs | 29 +++++++++++++++++++++++++++++
1 files changed, 29 insertions(+), 0 deletions(-)
diff --git a/Assets/Scripts/Prefab/Drilling/Generateable.cs b/Assets/Scripts/Prefab/Drilling/Generateable.cs
new file mode 100644
index 0000000..64190ea
--- /dev/null
+++ b/Assets/Scripts/Prefab/Drilling/Generateable.cs
@@ -0,0 +1,29 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class Generateable : MonoBehaviour
+{
+ public bool isGenerateable = true;
+ //public string nameKey;
+ /// <summary>
+ /// The lower the numer the higher the amount of ores that will spawn
+ /// Higher number means less ore
+ /// </summary>
+ [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")]
+ [Range(1, 100000)]
+ public int weight;
+ /// <summary>
+ /// The lower the number the more dense the ore will spawn (big clusters
+ /// Higher number means little clusters (more spread)
+ /// </summary>
+ [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")]
+ [Range(10, 100000)]
+ public int clusterWeight;
+ public int minClusterSize;
+ public CustomRuleTile tile;
+ public int maxSpawnHeight;
+ public int minSpawnHeight;
+}
--
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