From 07fdedc8529dadd02c0b0940dc38f8a00e93c0a0 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 16:32:13 +0000
Subject: [PATCH] Added scene fade in/out

---
 Assets/Scripts/Managers/GameManager.cs |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/GameManager.cs
similarity index 90%
rename from Assets/Scripts/Managers/UIManager.cs
rename to Assets/Scripts/Managers/GameManager.cs
index d710deb..0347568 100644
--- a/Assets/Scripts/Managers/UIManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
 using System.Collections;
 using System.Collections.Generic;
 using TMPro;
@@ -5,13 +6,18 @@
 using UnityEngine.InputSystem;
 using UnityEngine.SceneManagement;
 
-public class UIManager : SettingsManager
+public class GameManager : SettingsManager
 {
     public GameObject damageTextPrefab;
     public GameObject healthTextPrefab;
     public Canvas playerUI;
     public Canvas pauseMenuUI;
 
+    private void Awake()
+    {
+        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
+    }
+
     private void OnEnable()
     {
         // add listen events

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