From 07fdedc8529dadd02c0b0940dc38f8a00e93c0a0 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 19 Dec 2023 16:32:13 +0000 Subject: [PATCH] Added scene fade in/out --- Assets/Scripts/Managers/GameManager.cs | 8 +++++++- 1 files changed, 7 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/GameManager.cs similarity index 90% rename from Assets/Scripts/Managers/UIManager.cs rename to Assets/Scripts/Managers/GameManager.cs index d710deb..0347568 100644 --- a/Assets/Scripts/Managers/UIManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using TMPro; @@ -5,13 +6,18 @@ using UnityEngine.InputSystem; using UnityEngine.SceneManagement; -public class UIManager : SettingsManager +public class GameManager : SettingsManager { public GameObject damageTextPrefab; public GameObject healthTextPrefab; public Canvas playerUI; public Canvas pauseMenuUI; + private void Awake() + { + SoundManager.instance.ChangeMusic(SoundName.MusicHappy); + } + private void OnEnable() { // add listen events -- Gitblit v1.9.3