From 07fdedc8529dadd02c0b0940dc38f8a00e93c0a0 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 16:32:13 +0000
Subject: [PATCH] Added scene fade in/out

---
 Assets/Scripts/PlayerController.cs |   53 ++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 50 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4bf68d8..8480803 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Helpers;
 using System;
 using System.ComponentModel.Design;
 using UnityEngine;
@@ -8,13 +9,16 @@
 {
     public float moveSpeed = 5f;
     public float maxFallSpeed = -20f;
+    public float maxFallSpeedDamge = -10f;
+    private float maxFallSpeedCurrent = 0f;
     Vector2 moveInput;
 
-    Rigidbody2D rb;
+    public Rigidbody2D rb;
     Animator animator;
     Animator animator_rotor;
     public GameObject rotorGO;
     TouchingDirections touchingDirections;
+    public Damageable health;
 
     [SerializeField]
     private bool _isMoving;
@@ -56,9 +60,11 @@
         }
     }
 
-    public bool CanMove { get
+    public bool CanMove
+    {
+        get
         {
-            return animator.GetBool(AnimationStrings.canMove);
+            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
         }
     }
 
@@ -70,6 +76,18 @@
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
         touchingDirections = GetComponent<TouchingDirections>();
+        health = GetComponent<Damageable>();
+        if (SaveSystem.isGameLoaded)
+        {
+            GameObject uiManager = GameObject.Find("GameManager");
+            uiManager.GetComponent<GameManager>().GameLoaded();
+            SaveData save = SaveSystem.LoadPlayer();
+            health.MaxHealth = save.maxHealth;
+            health.Health = save.health;
+            transform.position = VectorHelper.ConvertToVector3(save.position);
+            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
+            SaveSystem.isGameLoaded = false;
+        }
     }
 
     private void FixedUpdate()
@@ -98,6 +116,25 @@
             {
                 // moving upwards no falling
                 rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+            }
+        }
+        if (touchingDirections.IsGrounded)
+        {
+            if (maxFallSpeedCurrent < maxFallSpeedDamge)
+            {
+                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+                maxFallSpeedCurrent = 0;
+            }
+        }
+        else if (IsFlying)
+        {
+            maxFallSpeedCurrent = rb.velocity.y;
+        }
+        else
+        {
+            if (maxFallSpeedCurrent > rb.velocity.y)
+            {
+                maxFallSpeedCurrent = rb.velocity.y;
             }
         }
     }
@@ -134,6 +171,16 @@
         }
     }
 
+    public void TakeDamage(int damage)
+    {
+        health.Hit(damage);
+    }
+
+    public void TakeFallDamage(int fallDamage)
+    {
+        TakeDamage(fallDamage);
+    }
+
     //public void OnRun(InputAction.CallbackContext context)
     //{
     //    if (context.started) // Button pressed

--
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