From 07fdedc8529dadd02c0b0940dc38f8a00e93c0a0 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 16:32:13 +0000
Subject: [PATCH] Added scene fade in/out
---
Assets/Scripts/PlayerController.cs | 160 +++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 142 insertions(+), 18 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index fa0c623..8480803 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,3 +1,5 @@
+using Assets.Scripts.Helpers;
+using System;
using System.ComponentModel.Design;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -7,33 +9,89 @@
{
public float moveSpeed = 5f;
public float maxFallSpeed = -20f;
+ public float maxFallSpeedDamge = -10f;
+ private float maxFallSpeedCurrent = 0f;
Vector2 moveInput;
- public bool IsMoving { get; private set; }
+ public Rigidbody2D rb;
+ Animator animator;
+ Animator animator_rotor;
+ public GameObject rotorGO;
+ TouchingDirections touchingDirections;
+ public Damageable health;
- Rigidbody2D rb;
+ [SerializeField]
+ private bool _isMoving;
+ public bool IsMoving
+ {
+ get { return _isMoving; }
+ private set
+ {
+ _isMoving = value;
+ animator.SetBool(AnimationStrings.Player.isMoving, value);
+ }
+ }
+
+ [SerializeField]
+ private bool _isFlying;
+ public bool IsFlying
+ {
+ get { return _isFlying; }
+ private set
+ {
+ _isFlying = value;
+ animator.SetBool(AnimationStrings.Player.isFlying, value);
+ animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
+ }
+ }
+
+ private bool _isFacingRight = true;
+
+ public bool IsFacingRight
+ {
+ get { return _isFacingRight; }
+ set
+ {
+ if (_isFacingRight != value)
+ {
+ transform.localScale *= new Vector2(-1, 1);
+ }
+ _isFacingRight = value;
+ }
+ }
+
+ public bool CanMove
+ {
+ get
+ {
+ return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+ }
+ }
+
+
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
- }
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
+ animator = GetComponent<Animator>();
+ animator_rotor = rotorGO.GetComponent<Animator>();
+ touchingDirections = GetComponent<TouchingDirections>();
+ health = GetComponent<Damageable>();
+ if (SaveSystem.isGameLoaded)
+ {
+ GameObject uiManager = GameObject.Find("GameManager");
+ uiManager.GetComponent<GameManager>().GameLoaded();
+ SaveData save = SaveSystem.LoadPlayer();
+ health.MaxHealth = save.maxHealth;
+ health.Health = save.health;
+ transform.position = VectorHelper.ConvertToVector3(save.position);
+ rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
+ SaveSystem.isGameLoaded = false;
+ }
}
private void FixedUpdate()
{
-
- Debug.Log(moveInput.x);
if (moveInput.y == 0)
{
if (rb.velocity.y <= maxFallSpeed)
@@ -60,13 +118,79 @@
rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
}
}
+ if (touchingDirections.IsGrounded)
+ {
+ if (maxFallSpeedCurrent < maxFallSpeedDamge)
+ {
+ TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+ maxFallSpeedCurrent = 0;
+ }
+ }
+ else if (IsFlying)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ else
+ {
+ if (maxFallSpeedCurrent > rb.velocity.y)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ }
}
public void OnMove(InputAction.CallbackContext context)
{
- moveInput = context.ReadValue<Vector2>();
+ if (CanMove)
+ {
+ moveInput = context.ReadValue<Vector2>();
- IsMoving = moveInput != Vector2.zero;
+ IsMoving = moveInput.x != 0;
+ IsFlying = (moveInput.y != 0);
+
+ SetFacingDirection(moveInput);
+ }
+ else
+ {
+ IsMoving = false;
+ IsFlying = false;
+ moveInput = Vector2.zero;
+ }
}
+
+ private void SetFacingDirection(Vector2 moveInput)
+ {
+ if (moveInput.x > 0 && !IsFacingRight)
+ {
+ IsFacingRight = true;
+ }
+ else if (moveInput.x < 0 && IsFacingRight)
+ {
+ IsFacingRight = false;
+ }
+ }
+
+ public void TakeDamage(int damage)
+ {
+ health.Hit(damage);
+ }
+
+ public void TakeFallDamage(int fallDamage)
+ {
+ TakeDamage(fallDamage);
+ }
+
+ //public void OnRun(InputAction.CallbackContext context)
+ //{
+ // if (context.started) // Button pressed
+ // {
+ // _isRunning = true;
+ // }
+ // else if (context.canceled) // Button released
+ // {
+ // _isRunning = false;
+ // }
+
+ //}
}
--
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