From 18e2f5b45ab0be301f0973b8cf6df714c2d05f7c Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 04 Apr 2025 18:43:10 +0000
Subject: [PATCH] #37 set background to character position on load
---
Assets/Scripts/Managers/GameManager.cs | 22 ++
Assets/Scripts/UI/Tiling.cs | 13 +
Assets/Prefabs/BackgroundAll.prefab.meta | 7
Assets/Prefabs/Managers/UIManager.prefab | 7
Assets/Prefabs/BackgroundAll.prefab | 174 +++++++++++++++++
Assets/Scenes/GameplayScene.unity | 355 ++++++++---------------------------
6 files changed, 304 insertions(+), 274 deletions(-)
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diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 9f4d5ed..6bbffac 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -27,6 +27,7 @@
public GameObject pickups;
public Tilemap fogTilemap;
public FogOfWar fogOfWar;
+ public GameObject backGroundPrefab;
private void Awake()
{
@@ -49,6 +50,25 @@
StartCoroutine(generateTileMap.GenerateTiles(LoadTileMapsFinished, destroyedTiles));
}
+ private void InitializeBackgroundTiles()
+ {
+ GameObject tilesParent = new GameObject("BackgroundTiles");
+ GameObject player = GameObject.FindGameObjectWithTag("Player");
+ Vector3 backgroundPos = player.transform.position;
+ // Adjust the new position based on whether y is positive or negative
+ float colliderHeight = backGroundPrefab.GetComponent<BoxCollider2D>().size.y;
+ if (backgroundPos.y >= 0)
+ {
+ backgroundPos.y -= Mathf.Abs(backgroundPos.y) % colliderHeight;
+ }
+ else
+ {
+ backgroundPos.y += Mathf.Abs(backgroundPos.y) % colliderHeight;
+ }
+
+ Instantiate(backGroundPrefab, (backgroundPos), Quaternion.identity, tilesParent.transform);
+ }
+
private void LoadMapState()
{
SaveDataMap mapState = SaveSystem.LoadMapState();
@@ -71,6 +91,8 @@
{
Debug.Log("done async map loading");
levelChanger.GetComponent<Animator>().SetBool("SceneLoading", false);
+ //Initialize background tiles after the tilemap is loaded
+ InitializeBackgroundTiles();
GameLoaded();
}
public void GameLoaded()
diff --git a/Assets/Scripts/UI/Tiling.cs b/Assets/Scripts/UI/Tiling.cs
index 1f40aa7..db8e15b 100644
--- a/Assets/Scripts/UI/Tiling.cs
+++ b/Assets/Scripts/UI/Tiling.cs
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using static AnimationStrings;
[RequireComponent(typeof(SpriteRenderer))]
public class Tiling : MonoBehaviour
@@ -127,6 +128,18 @@
myTransform.position.z
);
+ // Adjust the new position so it fits with the BoxCollider2D size
+ // Adjust the new position based on whether y is positive or negative
+ float colliderHeight = GetComponent<BoxCollider2D>().size.y;
+ if (newPosition.y >= 0)
+ {
+ newPosition.y -= Mathf.Abs(newPosition.y) % colliderHeight;
+ }
+ else
+ {
+ newPosition.y += Mathf.Abs(newPosition.y) % colliderHeight;
+ }
+
Transform newBuddy = Instantiate(myTransform, newPosition, myTransform.rotation);
Tiling buddyTiling = newBuddy.GetComponent<Tiling>();
--
Gitblit v1.10.0