From 18e2f5b45ab0be301f0973b8cf6df714c2d05f7c Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 04 Apr 2025 18:43:10 +0000 Subject: [PATCH] #37 set background to character position on load --- Assets/Scripts/Inventory/ItemUIScript.cs | 7 ++----- 1 files changed, 2 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Inventory/ItemUIScript.cs b/Assets/Scripts/Inventory/ItemUIScript.cs index 4f9f49b..e45c7ca 100644 --- a/Assets/Scripts/Inventory/ItemUIScript.cs +++ b/Assets/Scripts/Inventory/ItemUIScript.cs @@ -5,7 +5,6 @@ using TMPro; using UnityEngine; using UnityEngine.UI; -using static UnityEditor.Progress; public enum ItemUIType { @@ -42,10 +41,8 @@ description += $"\n<b>Generation</b>"; foreach (var variant in variants) { - if (variant.maxHeight > 0 || variant.minHeight > 0) - { - description += $"\nSpawns between Y: {variant.minHeight} - {variant.maxHeight}. Amount: {variant.dropRange}"; - } + description += $"\nLocation\tY: {variant.maxHeight} to {variant.minHeight}"; + description += $"\n\tAmount: {variant.dropRange.ToRangeString()}"; } } gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = description; -- Gitblit v1.9.3