From 18e2f5b45ab0be301f0973b8cf6df714c2d05f7c Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 04 Apr 2025 18:43:10 +0000 Subject: [PATCH] #37 set background to character position on load --- Assets/Scripts/UI/PauseMenu.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs index 75664f1..93337d0 100644 --- a/Assets/Scripts/UI/PauseMenu.cs +++ b/Assets/Scripts/UI/PauseMenu.cs @@ -65,7 +65,7 @@ Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>(); SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory)); GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); - SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); + SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData())); animator.SetTrigger("GameSaved"); } -- Gitblit v1.9.3