From 1d74f3204692bb69aabf3c57fbdf4601a31a311f Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 16 Dec 2023 18:32:11 +0000
Subject: [PATCH] Added audio manager + sound effects

---
 Assets/Scripts/PlayerController.cs |   81 ++++++++++++++++++++++++++++++----------
 1 files changed, 61 insertions(+), 20 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index c193afd..3072d38 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -8,12 +8,16 @@
 {
     public float moveSpeed = 5f;
     public float maxFallSpeed = -20f;
+    public float maxFallSpeedDamge = -10f;
+    private float maxFallSpeedCurrent = 0f;
     Vector2 moveInput;
 
     Rigidbody2D rb;
     Animator animator;
     Animator animator_rotor;
     public GameObject rotorGO;
+    TouchingDirections touchingDirections;
+    Damageable health;
 
     [SerializeField]
     private bool _isMoving;
@@ -23,7 +27,7 @@
         private set
         {
             _isMoving = value;
-            animator.SetBool(AnimationStrings.Player.IsMoving, value);
+            animator.SetBool(AnimationStrings.Player.isMoving, value);
         }
     }
 
@@ -35,8 +39,8 @@
         private set
         {
             _isFlying = value;
-            animator.SetBool(AnimationStrings.Player.IsFlying, value);
-            animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
+            animator.SetBool(AnimationStrings.Player.isFlying, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
         }
     }
 
@@ -55,23 +59,23 @@
         }
     }
 
+    public bool CanMove
+    {
+        get
+        {
+            return animator.GetBool(AnimationStrings.canMove);
+        }
+    }
+
+
+
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
-    }
-
-    // Start is called before the first frame update
-    void Start()
-    {
-
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-
+        touchingDirections = GetComponent<TouchingDirections>();
+        health = GetComponent<Damageable>();
     }
 
     private void FixedUpdate()
@@ -102,18 +106,45 @@
                 rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
             }
         }
+        if (touchingDirections.IsGrounded)
+        {
+            if (maxFallSpeedCurrent < maxFallSpeedDamge)
+            {
+                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+                maxFallSpeedCurrent = 0;
+            }
+        }
+        else if (IsFlying)
+        {
+            maxFallSpeedCurrent = rb.velocity.y;
+        }
+        else
+        {
+            if (maxFallSpeedCurrent > rb.velocity.y)
+            {
+                maxFallSpeedCurrent = rb.velocity.y;
+            }
+        }
     }
 
     public void OnMove(InputAction.CallbackContext context)
     {
-        moveInput = context.ReadValue<Vector2>();
+        if (CanMove)
+        {
+            moveInput = context.ReadValue<Vector2>();
 
-        IsMoving = moveInput.x != 0;
+            IsMoving = moveInput.x != 0;
 
-        IsFlying = (moveInput.y != 0);
+            IsFlying = (moveInput.y != 0);
 
-        SetFacingDirection(moveInput);
-
+            SetFacingDirection(moveInput);
+        }
+        else
+        {
+            IsMoving = false;
+            IsFlying = false;
+            moveInput = Vector2.zero;
+        }
     }
 
     private void SetFacingDirection(Vector2 moveInput)
@@ -128,6 +159,16 @@
         }
     }
 
+    public void TakeDamage(int damage)
+    {
+        health.Hit(damage);
+    }
+
+    public void TakeFallDamage(int fallDamage)
+    {
+        TakeDamage(fallDamage);
+    }
+
     //public void OnRun(InputAction.CallbackContext context)
     //{
     //    if (context.started) // Button pressed

--
Gitblit v1.9.3