From 277db851513e530e6578773028f8db0c1914522c Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 15:58:21 +0000
Subject: [PATCH] fixed missing gameobject in UI.InventoryDisplay
---
Assets/Scripts/PlayerController.cs | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4447e1b..2b3b2db 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -136,7 +136,7 @@
{
get
{
- return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
+ return animator.GetBool(AnimationStrings.canMove) && !GameManager.GameIsPaused && !IsDrilling;
}
}
@@ -154,10 +154,10 @@
private void Awake()
{
- if(Debug.isDebugBuild)
- {
- moveSpeed = 25f;
- }
+ //if(Debug.isDebugBuild)
+ //{
+ // moveSpeed = 25f;
+ //}
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
animator_rotor = rotorGO.GetComponent<Animator>();
--
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