From 277db851513e530e6578773028f8db0c1914522c Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 15:58:21 +0000
Subject: [PATCH] fixed missing gameobject in UI.InventoryDisplay

---
 Assets/Scripts/PlayerController.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4447e1b..2b3b2db 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -136,7 +136,7 @@
     {
         get
         {
-            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
+            return animator.GetBool(AnimationStrings.canMove) && !GameManager.GameIsPaused && !IsDrilling;
         }
     }
 
@@ -154,10 +154,10 @@
 
     private void Awake()
     {
-        if(Debug.isDebugBuild)
-        {
-            moveSpeed = 25f;
-        }
+        //if(Debug.isDebugBuild)
+        //{
+        //    moveSpeed = 25f;
+        //}
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();

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