From 2dfa4588b3b5bba2a84dab239d62b1c285478870 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 22:31:45 +0000
Subject: [PATCH] inventory scrollbar autohide

---
 Assets/Scripts/Managers/GameManager.cs |   10 ++++++----
 1 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 41e5ace..524a68a 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -25,6 +25,8 @@
     [NonSerialized]
     public List<Vector3Int> destroyedTiles = new List<Vector3Int>();
     public GameObject pickups;
+    public Tilemap fogTilemap;
+    public FogOfWar fogOfWar;
 
     private void Awake()
     {
@@ -52,6 +54,7 @@
         SaveDataMap mapState = SaveSystem.LoadMapState();
         if (mapState != null)
         {
+            //fogOfWar.LoadFromSaveData(mapState.fogOfWarData);
             generateTileMap.SetSettingsFromSeed(mapState.seed);
             if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0)
             {
@@ -165,10 +168,9 @@
                     if (playerInventory != null)
                     {
                         Item item = dropable.dropable;
-                        playerInventory.AddItem(item, dropable.dropAmount);
-                        Debug.Log("CellWorldPosition: " + cellWorldPosition);
-                        Debug.Log("TileGameObjectPosition: " + tileGameObject.transform.position);
-                        CharacterLootObtained(tileGameObject.transform.position, item, dropable.dropAmount);
+                        int dropAmount = dropable.GetRandomDropAmount();
+                        playerInventory.AddItem(item, dropAmount);
+                        CharacterLootObtained(tileGameObject.transform.position, item, dropAmount);
                     }
                 }
                 tilemap.SetTile(cellCoord, null);

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