From 2dfa4588b3b5bba2a84dab239d62b1c285478870 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 22:31:45 +0000
Subject: [PATCH] inventory scrollbar autohide
---
Assets/Scripts/Managers/GameManager.cs | 10 ++++++----
1 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 41e5ace..524a68a 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -25,6 +25,8 @@
[NonSerialized]
public List<Vector3Int> destroyedTiles = new List<Vector3Int>();
public GameObject pickups;
+ public Tilemap fogTilemap;
+ public FogOfWar fogOfWar;
private void Awake()
{
@@ -52,6 +54,7 @@
SaveDataMap mapState = SaveSystem.LoadMapState();
if (mapState != null)
{
+ //fogOfWar.LoadFromSaveData(mapState.fogOfWarData);
generateTileMap.SetSettingsFromSeed(mapState.seed);
if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0)
{
@@ -165,10 +168,9 @@
if (playerInventory != null)
{
Item item = dropable.dropable;
- playerInventory.AddItem(item, dropable.dropAmount);
- Debug.Log("CellWorldPosition: " + cellWorldPosition);
- Debug.Log("TileGameObjectPosition: " + tileGameObject.transform.position);
- CharacterLootObtained(tileGameObject.transform.position, item, dropable.dropAmount);
+ int dropAmount = dropable.GetRandomDropAmount();
+ playerInventory.AddItem(item, dropAmount);
+ CharacterLootObtained(tileGameObject.transform.position, item, dropAmount);
}
}
tilemap.SetTile(cellCoord, null);
--
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