From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 20:21:18 +0000
Subject: [PATCH] Fix stop rotate while drilling

---
 Assets/Scripts/Managers/GameManager.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 00a5bc0..4f26218 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -139,7 +139,8 @@
                 cellWorldPosition.y += 0.5f;
                 if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false)
                 {
-                    Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
+                    // Change no drops, only inventory
+                    //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
                     //Debug.Log(.name);
 
                 }

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