From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 20:21:18 +0000
Subject: [PATCH] Fix stop rotate while drilling

---
 Assets/Scripts/Managers/MainMenuManager.cs |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Managers/MainMenuManager.cs b/Assets/Scripts/Managers/MainMenuManager.cs
index bdfc1e7..2b2cb0d 100644
--- a/Assets/Scripts/Managers/MainMenuManager.cs
+++ b/Assets/Scripts/Managers/MainMenuManager.cs
@@ -9,6 +9,7 @@
 {
     [SerializeField]
     public SceneAsset startGameScene;
+    public LevelChanger levelChanger;
     private void Start()
     {
         SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
@@ -16,14 +17,12 @@
     public void StartGame()
     {
         SaveSystem.isGameLoaded = false;
-        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
-        SceneManager.LoadScene(startGameScene.name);
+        levelChanger.FadeToScene(startGameScene.name);
     }
     public void LoadGame()
     {
         SaveSystem.isGameLoaded = true;
-        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
-        SceneManager.LoadScene(startGameScene.name);
+        levelChanger.FadeToScene(startGameScene.name);
     }
 
     public void EndGame()

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