From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 27 Dec 2023 20:21:18 +0000 Subject: [PATCH] Fix stop rotate while drilling --- Assets/Scripts/PauseMenu.cs | 50 ++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 44 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 4888cd0..630aa70 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -11,6 +11,15 @@ public GameObject pauseMenuUI; public GameObject settingsMenuUI; + public GameObject pausePanel; + public GameObject saveGameText; + Animator animator; + + private void Awake() + { + animator = GetComponent<Animator>(); + GameIsPaused = false; + } public void OnEscapedPressed(InputAction.CallbackContext context) { @@ -24,34 +33,63 @@ { if (resume) { - Resume(); + ResumeWithMenu(); } else { - Pause(); + PauseWithMenu(); } } - private void Resume() + private void ResumeWithMenu() { // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused) - pauseMenuUI.SetActive(false); - settingsMenuUI.SetActive(false); + pausePanel.SetActive(false); + Resume(); + } + public void Resume() + { Time.timeScale = 1f; GameIsPaused = false; } - private void Pause() + private void PauseWithMenu() { + settingsMenuUI.SetActive(false); pauseMenuUI.SetActive(true); + pausePanel.SetActive(true); + Pause(); + } + public void Pause() + { Time.timeScale = 0f; GameIsPaused = true; } + public void OnResumeClicked() { Resume(); } + public void OnGameSaveClicked() + { + PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); + SaveSystem.SavePlayer(new SaveDataPlayer(playerController)); + GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); + SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); + animator.SetTrigger("GameSaved"); + } + + public void OnSettingsSaveClicked() + { + animator.SetTrigger("GameSettingsSaved"); + } + + public void OnGamedLoaded() + { + animator.SetTrigger("GameLoaded"); + } + public void OnMenuClicked() { -- Gitblit v1.9.3